![]() ![]() ![]() To explore more deeply how people would interact with a specific design, designers can build prototypes with condition logic, various user inputs, and dynamic animations that make the prototype look more realistic. In contrast, Axure can easily handle the subtle details and micro-interactions that bring a prototype to life. The problem is, this method doesn’t include small interactions that round out the overall user experience during testing. Nowadays, for the most part, designers use hotspot-based prototyping tools with which they link screens, and maybe add a few screen transitions. Axure has been around for a while, years before the newly minted tools mentioned above were born, and many designers consider it the grandfather of wireframing and prototyping tools endowed with deep capabilities. When designers want to deliver feature-rich, detailed prototypes, Axure is worthy of another look. There are still some old warhorses on the battlefield: Axure is one of them. They all have their pros and cons, features, and integrations.īut new isn’t always better. There are online-only tools, for example, Figma, InVision, UXPin, Framer, Marvel, Principle, Origami, and some are traditional desktop software such as Sketch and Adobe XD with built-in prototyping as an extension of their functionality. To complicate matters, many newcomers have recently burst onto the scene. Designers need to factor in the costs, features, integration with other design tools, the learning curve, collaboration features, and the playback platform for reviewing and user testing. Sounds easy enough, but in a world saturated with an abundance of design tools, choosing the right prototyping tool is no small task requiring careful consideration. A prototype is an amalgamation of all previous UX design work merged into a single, visual, functioning product that is used to validate hypotheses and test designs. As artifacts, prototypes are one of the core deliverables in UX design and prototyping, and as an activity, are at the heart of the user-centered design process. Prototypes have been proven invaluable for making better design decisions. “Design is not just what it looks like and feels like.
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